Workshop - Correction Activity
The ACT Model consists of five active layers, where each layer is a pedagogy that can be applied in the classroom. In this section we will consider the third layer of the ACT model - the Correction pedagogy.
"You're wrong!" There's nothing more demoralising to hear this, especially for a student. However if we are not prepared to make mistakes we will never learn. Correcting as a pedagogy is very powerful, and is something that our digital/wiki world not only supports but encourages.
- How about experiencing a sort of reverse test - where you have to fix errors and create them. The objective of this game is to SOLVE ONE MISTAKE and ADD ONE MISTAKE. So you need to look at the "Sorry My Mistake" column and identify what is wrong with the entry. Then in the "I've got it" column add the corrected version. Once you've done this you must add a new entry to the "Sorry My Mistake" column that includes a clever hidden mistake. The whole idea is to solve mistakes together but also create your own exmaples that include mistakes.
- If you on not on a mobile device then see the Reverse Test in Google Docs - Head on over here
- If you are using a mobile device then see the Reverse Test in Ethersheet - Head on over here
There are some amazing tools that can be used to support the correcting pedagogy, such as Padlet, Google Docs, and others. These tools allow you to effectively implement the correcting pedagogy in your classroom with everything from Science to Maths to English to History to whatever. If you would like to learn how to use PlayPosit, and other online tools for conversation, then join the @CTIVATED Classroom Course HERE. Email me for amazing discounts for schools and for people who have purchased the @CTIVATED Classroom book!