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        • Principle: Learner-Centric
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        • Pedagogy: Consumption2Creation
        • Pedagogy: Correct2Correcting
        • Pedagogy: Content2Conversation
        • Pedagogy: Control2Chaos
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Pedagogy 1 Old - Consumption - #Traditional #learning focuses on consumption of content. Typically a learner is given large #chunks of content that they must learn and understand and then reproduce in a test and/or exam. As such this #pedagogy focuses on facts and understanding and remembering these facts. The following is a classic example of #content that is #consumed in a consumption-based #pedagogy.
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Pedagogy 1 New - Creation - #Digital #environments provide multiple opportunities to not only #consume #content, but also to #create content. This opens up a whole new range of opportunity to learn through creation.  Using video creation, or #wikis, or animation software, or simply basic social networks, users are easily able to #create content. This shifts the #pedagogy away from simply #consuming content that has already been #created, to creating content around the #learning material. The following is an example of a student created video around chemistry.


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Next Pedagogy - #Digital-Pedagogies - Click here to see the next digital pedagogic device - #Correct to #Correcting
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  • Home
  • ACTIVATED Classroom
    • Testimonials
    • ETA Test
    • Activated Apps
    • Activated Teachers Association
  • ACT MOOC
  • Book
  • Blog
  • Learn
    • Videos
    • Seminars
    • Research
    • Online Safety
    • Together
    • Pedagogy >
      • Digital Paradigm
      • Digital Principles >
        • Principle: Learner-Centric
        • Principle: Homeocracy
        • Principle: Retrospective Meaning
        • Principle: Vulnerability-Validation
      • Digital Pedagogies >
        • Pedagogy: Consumption2Creation
        • Pedagogy: Correct2Correcting
        • Pedagogy: Content2Conversation
        • Pedagogy: Control2Chaos
  • About
  • Digital Citizenship
  • Facebook