Pedagogy 1 Old - Consumption - #Traditional #learning focuses on consumption of content. Typically a learner is given large #chunks of content that they must learn and understand and then reproduce in a test and/or exam. As such this #pedagogy focuses on facts and understanding and remembering these facts. The following is a classic example of #content that is #consumed in a consumption-based #pedagogy.
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Pedagogy 1 New - Creation - #Digital #environments provide multiple opportunities to not only #consume #content, but also to #create content. This opens up a whole new range of opportunity to learn through creation. Using video creation, or #wikis, or animation software, or simply basic social networks, users are easily able to #create content. This shifts the #pedagogy away from simply #consuming content that has already been #created, to creating content around the #learning material. The following is an example of a student created video around chemistry.
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Next Pedagogy - #Digital-Pedagogies - Click here to see the next digital pedagogic device - #Correct to #Correcting
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