The world is changing - it's getting more exciting, more stimulating, more addictive. However, this comes at a cost. Our attention span, which according to some research is now below that of a goldfish!
One of the ways of trying to recapture our students' attention is to gamify their learning experience. For those of you who were at "@CTIVSIT 2016 - Durban" you heard about the research Ebrahim Adam and myself have been involved in and the impact it has on learning. Below are the slides that discuss our key findings re. gamification and learning.
Dr. Craig Blewett is the author and founder of the Activated Classroom Teaching (ACT) approach. He helps schools and universities around the world towards the effective use of educational technology.
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